A Multi-Part Animated Series
Animation
Here is a project that challenged us to rethink our usual approach—and it’s finally making its way into the world. This mixed-medium production pushed Unreal Engine into new territory, where we developed a custom cel-shaded material and lighting system to capture the feel of traditional animation within a dynamic 3D space.
The result transforms a once-2D series into a hybrid world of limitless depth and motion, seamlessly merging Unreal environments with Toon Boom animation to create a look that’s both nostalgic and entirely new.
We helped bring five episodes for Marvel to life through a tightly integrated 3D-to-2D pipeline. We started out by building full 3D locations, and then we animated cameras to capture the full scope of each episode. Once initial renders were delivered, the 2D team animated select characters and assets, which were then returned to the 3D team for placement and dynamic interaction within the environment. Final 3D renders were sent to compositing, where additional effects and 2D animations were seamlessly integrated, creating a cohesive and visually engaging experience across all five episodes.








